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OT/General Working out anatomy (go to page 8)

Sep 2, 2010

    1. I'm working on a sketch. But I'm having some major problems with the profile view. The torso looks too thin compared to the front view. I tried thickening it, but thickening attempts do not look right no matter what. I'm beginning to think maybe something else is the problem (like a problem with the legs or head that makes the torso look too compressed.) Please help? If you draw over it, would you mind saving it in the original resolution so I can overlay it on my image and see the changes you made? Thanks :o

      [​IMG]
       
      #1 penguu, Sep 2, 2010
      Last edited by a moderator: Jun 5, 2011
    2. It looks pretty good to me, actually XD Hmm, why don't you try to make his chest and ribcage longer?
       
    3. do you mean that the distance between the bottom of his ribcage and the top of the pelvis (the soft stomach area) is too long in the profile view?
       
    4. I have that handout, actually. But I have a bit of trouble translating it to my drawing. :\ I think I'll try making the rib cage bigger and longer, and more tilted, and see how that goes? But I don't want a comicbook superhero look. This exercise is equal parts learning anatomy and equal parts learning how anatomy should look in the aesthetic space I want to occupy.

      Would it help anyone's evaluation if I post the underlying skeleton I drew for my sketch?
       
    5. My two cents would be that on the profile view the neck, knees and ankles are way too thick.
       
    6. Here's my sketch over yours:

      [​IMG]

      The neck is rather thick...and his traps are a bit high. Also shins curve just a tiny bit.
       
    7. ohh~ thanks cheshire, jco, and kw 8D

      And liu, too. But I'm thanking you all in 2 groups according to problems addressed...

      I have a question regarding the size of the ankles:

      The profile view looks much better when the ankles and knees are thinned, but it creates an inconsistency that troubles me. Compare the new width of the ankles in the side view with the ankles in the front view. Shouldn't the ankles in the side view be much wider than the ankles in front view? Does this mean my ankles are too wide in the front view?
       
      #8 penguu, Sep 3, 2010
      Last edited by a moderator: Sep 3, 2010
    8. on the side view i think that the chest isn't out quite far enough
      i can't edit to show what i mean though
       
    9. I don't know how to explain right what I mean T.T It's like the chest and the ribcage are a little bit small if you campare to the remaining torso... Like Maggs said, they should go a little bit further...

      I also can't edit your drawing to express myself better... sorry

      ...And I need to restart my english classes... t.t...
       
    10. I really like your reds (preliminary sketches). This is the best way to go about designing a doll. Professional graphics artists use a light box and tracing paper to refine their sketches. I still think that pencil and paper is the best way to go. There is nothing like the feel of a pencil drawing on paper for getting swirling, nebulous ideas, solidified.

      I'm still trying to figure out how much actual artistic anatomy is really needed to design a BJD? The main thing to know is the size of doll you want to make, and the relative proportions of the doll based more or less on age -- because age and head lengths are related. After that, knowing the three main rigid parts of the body (skull, ribcage, hips), and how they relate to each other in space, and by volume is a good thing to know. Then there are the long rigid parts of the arms and legs, and their volumes in relation to the other parts. All these parts are connected by joints. Once the proportions have been figured out, and the volumes adjusted to the aesthetic you are trying to achieve, then really, only surface anatomy needs to be understood. You'll model your surface anatomy on the parts, right?

      You can come up with an almost infinite number of variations, based on the above essentials.

      [​IMG]
      [​IMG]

      Of course, in art school they told us that we needed to be informed of all the things under the surface in order to draw, paint or sculpt the figure convincingly. But once the basic forms are understood, who remembers all the names of all those muscles and tendons and so forth? I never think that I'm modelling the Latissimus dorsi, or the Pectoralis major when I'm modelling. My right brain doesn't label things like that. I mean, sure, learn it, but don't get too hung up on it, right? Who wants a doll that looks like an รฉcorchรฉ?

      Also, the ideal proportions are just that, ideal. Ideal proportions are just a construct. Use them as a guide only, don't slavishly follow them. Actually, it is your personal ideal that will make your doll your own original creation. Real people aren't dolls, and dolls aren't real people, so a doll isn't bound by reality. Real people have Ectomorphic, EndoMorphic, and Mesomorphic types of bodies, with combinations of those three types. Dolls can be anything your imagination wants them to be, right?

      In the end, the decisions you make are what make the doll uniquely yours. Isn't this an incredible hobby? It boggles my mind. :confused:
       
      #11 kwmelvin, Sep 3, 2010
      Last edited by a moderator: Sep 3, 2010
    11. Took the advice and played around with rib, neck, knees and so on. I am happier with the way the ribcage look but very unsatisfied with the pelvis (it seems to jut out in the back too much?) The drawing seems to be in the stage where it needs to get worse before it gets better. Perhaps I should have worked on it more before posting, but I wanted to show that I am taking all the advice very seriously and applying them...

      It looks like I also need to learn the volumes of the stomach so I can fine tune the front view stomach.

      Maggs and Liu:
      Playing around with the torso~ And changing the legs and neck to see how they affect the torso... Right now it looks like the person's neck is tilting too much... I'll keep working 8D

      KW:
      I deeply agree with what you say. Drawing seems to be the most important part of sculpting. I got into sculpting for the sole purpose of improving my drawing...

      As for proportions, this is what I'm working off of: 175cm male, 8 heads tall, body height split into multiples of five-eye-wide distances for the sternum, ribcage, pelvis, and upper arms. I like this look and I want to learn to do this well. Regrettably this is not my natural instinct. When I doodle, I seem to draw non-chibis in the 5~7 heads tall range (example below). So working in 8-heads really forces me to examine the relation of the parts to each other and to the whole --- struggle makes you learn, right?

      As for the role of anatomical knowledge in bjd-making, I'm of the view that knowing never ever hurts. You may be interested in looking at a few company's dolls where anatomy is done very well (or at least very interestingly). Some companies are grouped together because I think you may want to compare-contrast:
      Dollstown
      Migidoll
      Narin
      Volks (SD, SD13) / Luts (Delf)
      Iplehouse/Soom Mecha/Volks (SD16, SD17)
      Narae
      Narsha/Pipos's company
       
      #12 penguu, Sep 3, 2010
      Last edited by a moderator: May 15, 2015
    12. i'm no expert but it's my best try
      also i scribbled all over it not necessarily where it needs fixing |D;;;

      http://i195.photobucket.com/albums/z206/weloveyouall/anatomyschematic2fix.jpg

      the green is where you want it to line up or chances are your doll won't stand X:
      also i noticed that you made the head a tad to small not length wise but width wise

      also looking at your other drawing i think it would work better if you made it more lithe, that would be so awesome *A*! if you need help with that i could try helping :o
       
    13. I welcome scribblings 8DDDDD (Which other drawing did you mean? The kid with the bird? Go wild~ 8DDD)

      Your draw-over clarified much of the volumes for me, actually. I was especially having trouble with the stomach (lower rib and two large muscles that wraps around the sides of the ribcage and pelvis). Also clarified the alignment of the backs of head, scapula and pelvis~

      So you think the base of the neck/top of hte ribcage (where the collarbones are) should be much thinner in the sideview, right? I always thought that area was supposed to be quite thick (and since I have a tendency to make that area too thin, I sometimes overcompensate. I think this is the reason I made the neck thicker and thicker this time around...)

      I always thought that in order for a doll to stand, the ears have to line up with the front of the ankle column....
       
    14. i'm glad i helped :D !

      well not really that was a bit of an overshot (bing a quick scribble) >x< it's about the same thickness through out, but sideways the major muscle structure looks like 2 triangles that make a square 8D;;;? i hope you understand what i mean? the slope of the front of the neck is the same as the back

      well that all depends on where the dolls ear is LOL the matter is THAT should be the case but placing ears on a head can be a challenge ... basically what i mean is that it's atomically correct but that's not what makes the doll stand
       
      #15 du-hast, Sep 3, 2010
      Last edited by a moderator: Sep 3, 2010
    15. His neck is too thick and straight-up-and-down at the back. Necks actually sit a bit forward on the shoulders and angle forward a little. He also needs more of an arch in his mid-to-lower back. That part is too straight. You could also suck in his abs a bit if you wanted to give him a nice waist. And you're right, ankles too thick in profile. They should be not too much thicker than the wrist.
       
    16. I would disagree on the sculpting/drawing link. Although it can be helpful for some, drawing before sculpting is by no means necessary. I can draw but almost never draw my sculptures out first. In some cases I have sculpt something I've drawn though. Usually when I do that its because I initially only intended the subject to be drawn but upon finishing decided a dimensional representation would be more to my liking.
       
    17. I didn't mean, and I will presume to say that KW didn't mean, that you have to draw out your plans every time before sculpting. What I meant was that you have to first know what a part looks like before you can sculpt it, and that this knowing usually corresponds with being able to draw the parts as it exists in your head. I also meant that, if you didn't already know what a part looks like, or how you wanted the part to look like, drawing it helps you get there. Sculpting it also helps in much the same way, I think, but drawing is cheaper. This is the stage I'm at - but one day I hope to get to a point where an idea comes to my mind and I can make it appear like Athena emerging fully-formed from Zeus's head.
       
      #18 penguu, Sep 5, 2010
      Last edited by a moderator: Sep 5, 2010
    18. #19 kwmelvin, Sep 6, 2010
      Last edited by a moderator: Sep 6, 2010
    19. hehe 8D I have a spinning michaelangelo's david on my computer when I draw/sculpt XDDDDD
       
    20. Artistic Anatomy Books

      Two of my fave artistic anatomy books are:

      Anatomy of the Human Form.
      Eliot Goldfinger.
      Oxford University Press, 1991.

      and

      Atlas of Human Anatomy for the Artist.
      Stephen Rogers Peck.
      Oxford University Press, 1982.

      I used to collect anatomy books because I find them so fascinating.
      Those two are the best of the lot, as far as I'm concerned, and I refer
      to them more than the others when I need to know some artistic
      human anatomy stuff. :D
       
    21. I def have the goldfinger book 8DDD
      the other one, I will find 8D
       
    22. Results after some work:
      In the side view, is the back of the lower leg too far back?

      Also, which leg in the front view looks more correct?

      [​IMG]
       
    23. Neck, torso, knees and ankles are still thick IMHO
       

      Attached Files:

    24. ohh~ hm, I think your corrections def look better O_O

      and -- *squint* -- making the ankles thinner...seems to make me want to make the foot shorter...which sounds about right, since the foot should be roughly one head length...right? (right now it's quite a bit longer, possibly to accomodate the thick ankles)
       
      #25 penguu, Sep 10, 2010
      Last edited by a moderator: Sep 10, 2010
    25. I like the thick legs. I wouldn't advise you to change anything from your original drawing. Are you creating for yourself or others?
       
    26. Wolfmammy, I like how the volumes were going into each other, but not the overall distribution of mass (it looked off to me). So I'm taking all the edits and comparing them to the old version, to improve where needs improving, while still trying to keep what I liked most of the original...?

      But as jco's edits indicate...perhaps I'm clinging too much to the old version, maybe I should completely forget about the old version for now, and just work on the entire silhouette, etc.
       
      #27 penguu, Sep 11, 2010
      Last edited by a moderator: Sep 11, 2010
    27. penguu your defenatly getting there! but with all the lines it's hard to see
      i would suggest from years of expiration in struggling to get that dam still life the right shape, you should ether move on or start over again with what you have learned, it would be much more productive xD just leave the old drawing and try again (you can even lightly trace where it on a new sheet of paper) you can always go back to it anyway

      i think your lines just need a bit more confidence that's all >u<
      you need to see where things go strait bump and dent and make long confident lines
      http://i195.photobucket.com/albums/z206/weloveyouall/anatomyschematicprettylegs3copyoutline.jpg

      and here is with an underlying (crappy and somewhat incorrect) skeleton
      http://i195.photobucket.com/albums/z206/weloveyouall/anatomyschematicprettylegs3copyskeleton.jpg

      best of luck 8D!
       
    28. du-hast *rolls* thanks 8DD

      *grabs and goes overlay on old stuff*

      EDIT:
      put jco and du-hast's edits on top of each other. On some areas the lines overlap almost completely 8D
      [​IMG]
       
      #29 penguu, Sep 11, 2010
      Last edited by a moderator: Sep 11, 2010
    29. added a backview, which helps a lot with everything. Some trouble areas marked (and a notes-free version provided)

      [​IMG]
      [​IMG]
       
    30. to fix the foot set the heel back and the figure isn't feminine at all P: when doing these kinds of drawings don't forget that people are all shapes and sizes so learn where the muscles are and go from there xD
       
    31. [​IMG]

      The shoulders are too narrow (in the front view) yes? :\ Because I think the torso looks too thin for the legs and hips (given how thick the chest is in the side view, it should be wider in the front view...right?)
       
    32. I don't think the shoulders look too narrow in the front view. The front view legs look a bit thinner than the profile view though. From the back view he seems to have strange man-love-handles going on. If you remove those you should have a nicer silhouette which you should match up with your front view.

      He's got a really likeable face, btw.I hope you can repeat that in a sculpt :)
       
    33. if the legs were thicker in the front view...wouldn't it look...very feminine? (flesier hips, etc) But I do think the knees in front view need to be thicker....??????? <- I'm sorry, whenever I post I'm always in a bit confused about where things need to go.

      Ok, I think this is my problem:
      The knees need to look in proportion with the hip size, and right now they look to be (I assume, please tell me if that's not the case) <- front view
      If I make the legs thicker, I should increase the knee size because I don't want the thighs to look...fleshy? (because fleshy = a bit feminine?)
      But if I increase knee size I should increase hip size; if I increase hip size I should increase shoulder size or wider hips => feminine.

      Do I make sense?
       
    34. Hold up, I'll do some photoshopping while you're still online. Give me a few mins. :XD
       
    35. [​IMG]

      For a muscular guy the chest should be wider. I've only done a quick sketch 'cause I'm keeping my boyfriend up.
      I think I'll try again a bit more tomorrow. I'm a newbie at Photoshop but I'm getting used to how brave you can be on this program.
       
    36. *gasp* I see it!

      Ok, I will go try it out: wider chest and wider shoulders, I see you bulked up the muscles on the upper thighs too?

      I'm...not that good with photoshop either XD; But god, it beats out pencil paper in terms of trying out a new direction real quick, to see how it looks.


      *hehe, I see you added some drop shadow under the chin, too 8D
       
    37. if you want a manly look, add some buffness to the biceps

      and yeah make the shoulder and chest wider. Think of women as a pear while man as the opposite, a pear up side down.

      I would also make the pecks a little more pronounced on the side view

      And also the rib cages below the pecks, I'd try to make that look less abrupt in relationship with the abs.
      Hard to explain so here's a picture (http://socialitelife.celebuzz.com/b...ris-cuba-shirtless-male-model-07132009-44.jpg)


      For the back view, men tend to have like a bump on the side of their butt cheeks so I'd add that.


      I also get the feelings that the legs are a bit too spread out from the butt on the back view

      ---

      For the face, if you want it really manly that it's almost scary, you can make the nose bend down a bit more, make the chin more pronounced, make the cheeks more bony, and move the eyes up closer to the brows.

      But your face proportions are already fine , this is just if you want it more manly looking.
       
    38. Aw! But I really love his face. People make the two extremes; super hench with blocky faces or soft girly guys.This is my perfect man-doll face atm. (once it's been made D: )
       
    39. XDDDD I haven't touched the face through many edits....though I think I may have to fix a few things about the front view (eye size, some detail about the creases of the eye)

      The body I'm going for is not supposed to be super buff, exactly. It's more...martial artist or laborer/dancer, rather than superhero/bodybuilder, does that make sense? Core muscles instead of pecs and deltoids.
       
    40. [​IMG]
       
    41. o WOW That looks perfect!! I LOVE the profile :<3 Can we see front views???
       
    42. That was the only photo I got before it was crumpled in my luggage >_< It was a really rough, assymetrical head I did to see if my design drawings look good. I have to say, I really hate struggling with fresh super sculpey ._.
       
    43. oh noes D: too bad it got damaged, it looked nice ;__;

      it helps if your room is near freezing temperature so pop a window open when working LOL
       
    44. That's such a shame! He looked great. With more work I would buy a head like that (Provided I had any cash for a body :s)
       
    45. Oh I'm so sorry to hear that ;A;
       
    46. [​IMG]
       
    47. This drawing looks like the Asian Ball Jointed Doll anatomy that is seen on most ABJDs?
       
    48. but it feels closer to...the feeling I have in mind...than the previous drawings...? :\

      At least as a basic 175cm default body. <- the body to base other variations and musclatures on
       
      #49 penguu, Nov 17, 2010
      Last edited by a moderator: Nov 17, 2010
    49. oh nice :'D my only critiques would be that the back isn't arched enough ... and the butt might be to small but that might be just my deranged preferences >__>;;;
       
    50. do you mean the waist is too thick, or that the shoulderblades should go out more...? That's an area that's been bothering me, too, but I couldn't tell what is the problem.
       
    51. I think the butt and legs are slightly smaller and out of proportion with the upper half of the body. I think both the butt and legs should be thicker to give the impression of more arch in the lower back.

      But I also think that my peeve with most BJD bodies is that the legs are too small and thin compared to the torso and I'm not sure if it's personal preference because I have little notion of correct anatomy.
       
    52. what twigling said, i think that hits the mark
       
    53. Is that what you are aiming for? Seems too young and short to me, compared to what you've drafter above...
       
    54. It's not what I'm aiming for. I linked the above doll link because it has that arch in the back, slightly thicker legs, so I wanted to use it to pin down what you and du-hast mean when you talk about body proportions. I can get some other pics up? Michaelangelo's david have a deliciously large ass and beautiful legs. But I have trouble working out what I want using David as a base picture...

      My aim is 175cm, 8 heads tall, evenly-muscled with an emphasis on core muscle rather than superficial definition; the sense of the overall sculpt should be...well, I think I have the face where I like it - someone who could be cast as a main character in a story that's not based on romantic love...does this make sense?

      The whole point of this exercise is to make a body that's not too anything, so that other types of characters can be varied on it (for example, a 9-heads-tall, 210cm character with a great deal of muscle definition, dim-witted pirate captain. Or, 7-heads-tall, 150cm adolescent, wizardry cadet with a napoleonic complex. Then a Falstaff, a King Richards, a Sherlock, you know?)
       
      #56 penguu, Nov 17, 2010
      Last edited by a moderator: Nov 17, 2010
    55. I understand what you mean, I think. Although I can't really see the arch in the back on the Spirit Elegance body because he is not depicted fully from the side. He does seem to have more of an arch but the butt and legs are kinda hidden, overall I think that body looks more even from top to bottom though. I think the smallness of the legs on your drawing is mostly in the profile and back view.

      Let's see what du-hast thinks...
       
    56. wow i feel all presured xD
      the body you linked is kinda hard to reference off of (through i totally love the sculpt >u> )

      i sketched over it again (i hope you don't mind :o ) to figure out what was bothering me

      http://i195.photobucket.com/albums/z206/weloveyouall/anatomyschematicprettylegs5copy.jpg

      i think you made the hips too short, men actually have very long hips while women have wide and flat, it's not true for all but mostly >u>;;; this would also make the bum bigger solving two problems at once

      also i filled out the legs a bit and the back of calf but if you ever looked around you will notice that everyone has really differently shaped legs, so the rest is really a matter of personal preference/what sort of build your going for
       
    57. drawing helps me see what you mean fastest.

      Hips...now that you mention it, and I'm going back to references...you're RIGHT, the iliac crest is too low. But I think I would...differ with you about the iliac crest placement in the front view. To me, it seems like the front protruding bit of the iliac crest (the part that shows in the front view) is at the right place...but the top of the curve needs to be higher (so that changes affect the side view mostly, the back view a little bit).

      I'm a bit loath to increase the width of the legs in all views (mostly in front and back view) because I want to avoid a...hoof-like look? A constraint I'm working under is that the outside of the shoulders should fit under 2-heads width, this means the width of the hip should be about as wide as the outsides of the collar bones; and if the width of the hips are constrained this way, then it follows that the width of the thighs, rather the width of the knees if they're place together, should also be...determinable?
       
    58. hm, I think duhast is right...thicker calf in side view looks better.

      [​IMG]