if a doll's sculpt includes detailed musculature, would it be better to sacrifice a little of that for posability, or to have a less posable doll with a better-looking body? Just asking because I wasnt to make a character doll, and can't figure out how tto have both the defined musculature /and/ some bendiness
It probably depends on what you're going to do with the doll. If you're just going to have it like a painting or sculpture, the mobility isn't that important, But if you're planning on photo shoots and playing around with it the jointed torso would save some stress.
@ Hemre - hmmm.... that's a hard question I probably would like to play with it, too. Maybe if I just had one torso joint, intsead of two it would be a good compromise?
First off, will this be your first doll? if so i`d suggest just doing one joint to start with- making joints that move smoothly can be a difficult task.
while it will be my first doll, I have experience making small machines, so I'm fairly confident I'll be able to get it to go
If you can figure out how to make it hollow with no middle joint then go for it. Typically they don't pose as easily without a middle joint, but I think you'll be fine. :3 Besides, depending on the material used you could cut it later.
Does roto-casting work with resin? that's what I'd been planning to do to make a one peice thing hollow
This is just a personal opinion, BUT, id go for the joint. I like to cuddle my dolls and pose them all over the place (tho i never get round to taking photos ) and a good amount of movement is far more important to me than perfect abs It is of course, however, all dependent on what youre looking for in a doll
It should work.. I don't have a roto-casting thing so I couldn't tell you how to do it. X3 I've done slush casting where you turn the damn thing by hand, but that takes a long time... although it does build up the arm muscles. who needs weight lifting when you've got a 2 foot tall doll to cart around? XD;;
*grins* I've built a working prototype of a rotary caster, and am now scrounging parts for the big one, since I'm worried I'd not get it very even if i did it by hand. Buying one looked too expensive...
I personally prefer a three-piece torso, actually. I'm all about the posing - and if you place the joints well, there doesn't need to be much sacrifice of musculature and detail.
i like torso joints for one ease of sculpting and two ease of stringing. i hate one peice bodies they are a pain.
Three-peice torsos arent so hard if you sculpt the whole body then cut it up, actually. It's all about patience. Not to mention, its really fun to find how the muscles best fit the cuts. XD Yes, I am a nerd. And I don't recommend rotocasting for dolls... the parts are too small. I tried it and got a turtle-egg-thin head with big gross gloopy-but-rockhard smoothcast roto brains for all my efforts. *L*