Hello! I am currently working on a sculpt in Zbrush. I was trying to achieve a softer look and slightly asian features. I am still learning the program so there are still somethings, such as how the headcap, neck joint, eye sockets and teeth pieces will fit. But here she is so far: Spoiler I would love to hear some feedback on her features and any advice
You've got a good start I think she needs more flesh surrounding the mouth. She doesn't need to have puffy cheeks, of course, but right now her mouth looks a bit pasted-on with no cheek muscles to support them. You may be able to get the same effect by pulling the nose and mouth back into the face together, so that her profile is a bit flatter. Not sure if that makes sense.