I’ve been working on this for years, so I’ll summarise the process so far I wanted a doll of a D&D character. A tiefling, and one of their defining features are the devil like appearance, particularly a long tail. Now I didn’t want to just tack it on with magnets or elastics around the waist or whatever. I wanted a tail that looks like it’s truly attached to the spine, a doll with a tail that would look good naked, and to my knowledge nothing like that exist. There were a plethora of other minor features I wanted too, so I decided to go for it. I’m a 3D animator, so the natural thing for me was to model in 3D Studio Max. Here’s an early version This was my first head print. The mouth was a bit weird and the ears was too far back. Some times these things can be hard to spot on the screen. It’s also painted for fun because I wasn’t able to use it anyway I even bought a 3D printer at one point, but it broke within a year. A DaVinci, I don’t recommend it. At least I managed to do some prototyping. (The head connector is from a Withdoll, the doll will have a regular S hook) But since my printer broke by the time I had worked out the engineering, I had to get most of it printed from a hub service. Most of the tail pieces was not usable form the hub print, so I went back and got some old ones from my printer. So the assembled doll is a mix of hone printers, both ABS and PLA. The heads, hands and feet are from a professional printing service, made with high resolution nylon plastic. Now I’m doing the sanding and priming work
Thank you both. I’ve been positively surprised about people’s reactions to the hands, I’m glad you like them. I’m finally done with the tail! It took way longer then I expected, but here we are 19 pieces later
She's just lovely ~ Do you plan on painting her green like the original 3D model shows or is that just a random color you so happened to sculpt in?