I am going to try separating each of my projects with their own thread. This will follow my first doll project, I hope, to completion. My time frame is about 1 year to turn out a complete finished and ready to go Art doll that represents a Hawaiian Hula dancer for the Merrie Monarch Hula Festival here in Hilo. It will be a limited edition. My learning curve is steep since I have never made a BJD or done much casting. A bit daunting... So here goes... She is an adult woman with fairly natural proportions modeled on the local type of Islander. I think she will be about 46 cm tall and I will do her traditional Hula costume as well. I have started her in Super Sculpey, left over from making puppets years ago but am trying to learn to use Apoxie because the Sculpey must be so thick or it crumbles. I am pretty much an instant gratification type of artist so the Apoxie is making me crazy. In all these years I have never carved, drilled or sanded Sculpey before so that is also new. I am sorry for the poor photo quality. I'll get a better camera someday. View attachment 145 View attachment 146 View attachment 147
I can only get 3 pics per post, so trying to add more... View attachment 148 View attachment 149 View attachment 150
She hasn't got joints in her elbows, knees, wrists or ankles yet but I had to try stringing to test the fit. I can see several problems so far... View attachment 151 View attachment 152 View attachment 153
Thanks. In absense of feedback except for my worst critic (Mom) I am re-doing the poor thing. Last night I took a knife to her. Re-shaped her head, removed her face and ears, took off the shoulder caps, moved the holes to string shoulders and hips. That is going to lead to many other changes ( like new, smaller feet, probably) but change is good, right? Right now I feel a little sick about it but already I can see she is less crude. I still want her to be "earthy" so I hope I don't go too far. I really do "pretty and dainty" very badly--much better at "terrifying and horrible". I just hope she works out!
I am putting in my website which my husband started for me a while ago. I just looked at it for the first time yesterday. Very incomplete as a record of my stuff but sweet of him to do it, even without my participation. I think I will start to blog my doll projects there and also add some relevant past works. As I work on these dolls I have realized I have been trying to make this kind of doll since I was about six years old. I had nothing to work with but cardboard, crayons and a limited supply of brad fasteners. I did jointed cardboard animals and people through college. I'll find the remaining ones and photo them for my web site. I did try to make 3-D dolls as a little kid, but all I had was a pocket knife and a piece of scrap wood. I never had clay until high school when I also started doing huge complex paper mache' animals and birds. None of those have survived. In college I fell into a puppetry class and went on to make that a career for many years. Making various puppets for the past 35 years pretty much satisfied me but now I am back to those dratted jointed dolls...at last.
So now I've put the 5th face on the same poor doll and worked a bit on joints. I like the idea of the shoulder arrangment but need to improve the elbows and the knees are a fail. I think her feet need to be redone smaller and the hands/wrists are also a redo. BUT...I like where she is heading. I don't want her too anatomical but very natural in movement/poses. Would love you all to look her over and offer input. (Without imput I tend to get insecure and do drastic things. EEK.) Thanks.
http://www.youtube.com/watch?v=bS-59lMs03s&feature=relmfu and http://www.artonfix.com/labels/art-dolls might interest you for ethnic detail. Please don't take this the wrong way, but I think your puppet-making experience might be working against you a bit. I posted those two links mainly to show that ethnic and personality signals can be sent with *very minute adjustments* to a neutral base sculpt. In the 2/3 video of the 3 part youtube thing, you'll see a lot of heads that are obviously of different people, but if you consider them as a whole, their distribution of volumes are very close to each other. Small differences make them look like totally different people. I think puppets have evolved an aesthetic with very exaggerated looks partly because puppets are small, and the audience can be far away (and partly because puppet making had a tradition of grotesquery?). But BJD's are meant to viewed and photographed up close. In fact, in bjd photography you have to be very careful with your lighting, posing, lens selection, subject distance or your'll get unflattering distortions with noses and things. Your doll's cheek apples look a bit large, especially since the eyelid folds and the corners of the lips are so subtle. The contrast in the photos is a bit jarring for me. I think cheek apples wouldn't be such a problem if the face were longer...? But something like this, it is your call.
I think you are right. (I also wish the photos hadn't come through so huge!) I am fighting the seen-at-a-distance esthetic that has ruled all my theater experience of the last 40 years. I will try a new base for the next go-round as I started with a too round head shape to start with and just carved off the features each time I was unhappy with her looks. She is, however, awfully close to the reference photos I used for our local blend of types. The wide rather round face, apple cheeks and flat nose and eye type are pretty typical in this locale. Then again, I have never been good at "pretty" and really have always hated the typical "doll" face, even as a child. Thanks for the links!
Although the face is pretty smooth (I'm not going to comment on style, as there is more to BJD than the narrow accepted niche that is on topic on the major forums), the body is still quite rough, so I guess what I would do at this stage is just start sanding with coarse sandpaper and start smoothing everything out. If anything that is sculpey breaks off during this stage, rebuild it with apoxie, maybe put some wire for armature to add strength to those repairs. Especially if you are planning to mold and cast. If you are unsure of continuing with these materials, consider making some plaster molds and casting in Flumo. Then you can continue refining the Flumo castings, which would be stronger than sculpey, before moving on to silicone and resin. With multiple castings to work on you can also explore different solutions without committing to just one at a time, including things like thinning areas that must be left thick in sculpey for structural reasons. I notice that you have a lot of parts in the shoulder, and that you are trying to make the hip joint bend a long way without having any extra parts there (compared to in the shoulder); you may want to consider adding another shim in the hip area? The face is intriguing but the cheeks and jawline is very heavy, which makes the head seem a bit big for the body. I'd suggest carving down the cheeks and jawline a fair bit, although retaining the overall shape shape. This would help feminise the face a bit and bring it more into proportion with the body.
Thanks for the comments, Twigling. I am not familiar with Flumo. Guess I had better read up. The body has been carved on a lot without adding back a coating of new Sculpey. The face was much rougher than the body just few days ago! I may trim it up before I stick in a box for a couple of months. I am facing 7 weeks of houseguests and then Mainland travel to see to care of elderly parents, so must put my toys away for awhile. I'll decide whether to do a new head or mess with this one more when I return. Also time to re-read your Zen article before diving back in.(thanks so much for that-You are the best) About the shoulder/ hip thing...the hip actually behaves just right as is. The shoulder must have really good true movement and will completely exposed in the traditional Hula costumes I have planned (not bare-breasted, more like a tubetop.) It is a problem. I loved the look of the shoulder cap but realized she wouldn't have the over-the-head movement ability. I need to work out something more delicate in there. I figure as long as I am enjoying it it can't be all bad, right?
Oh wow the improvements are much better. I'd be inclined to soften the planes of the face just a bit myself, but that's me. If you're going for a specific facial look, stay true to that look. As you continue to sand the body a lot of the little lumpinesses will even out.
I like the way you have the shoulders. Her face is coming along. I hope you keep working with her. I like her.