...I say the 'right' way because last time it was... well, not wrong, just really hard. My 'first' BJD that I've ever sculpted was a weird baby... I'm not gonna show any pics because it was--well, let's just say it was a little creepy and I had no idea what I was doing. My 'official first' BJD was a girl called 'Rose' who've I posted about once. I loved how she was turning out, but because of the lack of pre-planning and blueprints, she was becoming increasingly difficult to work on. Instead of making a whole doll prototype, I had made her piece by piece which was hard to do. Since I love Rose so much, I'm going to make a larger version of her the 'right' way--more blueprints, and a FULL dolly so I can 'divide' her, opposed to piece by piece. Rose is 38cms tall and a mix between an MSD and a YSD. Her chest piece is YSD size, her legs are MSD size and it's just a little awkward. This time she's going to be true MSD (for the most part)-- about 44cms tall like my Angell-Studio's girl, Sarai. Anyway, enough jabber--here are some sketches: rose sketches by Ray Vel, on Flickr My plan: create a full 'skeleton' with tin foil and plaster of paris strips (I have a whole bunch lying around so why not), cover that with some cheap material like papeir mache, and create the details with paper clay or something similar. If you've got any suggestions/thoughts, feel free to leave them below.
your doll plans look pretty interesting i would advise against mixing so many different materials like that as that could lead to complications in it's own right but your on the right track with the tinfoil base, i would advise warping it in masking tape to make it smooth and easier to remove when your ready why not use paper clay on top of the tin foil? as she is only MSD you would not need that much and if you need to carve deeper then you anticipated it would not be as much of an issue then if you had to deal with plaster strip base as well
A little update: did a sketch of her full size, 44cms. not quite sure how I feel about it. 20191210_112013 by Ray Vel, on Flickr Any constructive criticism would be great. I want her to be stylized but still aesthetically pleasing-- in other words, I'm trying to push the limits of her proportions while still making her nice to look at.
Yes, I know I'm posting a lot of pics of my sketches... 20191210_165429 by Ray Vel, on Flickr ...But I really wanna make sure she's perfect in my eyes. Anyway, I think I'm happy with the sketch, so I'm mapping out her joints. I'll keep on drawing/erasing/drawing/erasing until I'm happy enough to start sculpting.
Been a while, but here are some WIP pics; 20191229_092445 by Ray Vel, on Flickr ^ Here is her body all in one piece, and a shell of her leg. Her face is done and I made another one for the heck of it, but I'm going to work on that later on. 20200105_140812 by Ray Vel, on Flickr ^ Her chest plate is separated, and so are her shoulder joints. those are a bit wonky (i cut them wrong...) -_- ...but hey, I'm not too worried since I know what I'm going to do to fix them. Her neck is done, so is the back of her head. Will post more detailed pics of her head once those are cleaned up a tiny bit more. Today, I worked a bit on her legs, so I think she's coming along nicely. Critiques welcome
I think she has a very interesting overall look! One thing I notice is that the hip joints in your sketch in post #6 seem to stick out a lot less forward compared to your sculpted piece, but it's kind of hard to tell seen straight from the front. A side view of the torso piece would make it clearer. The sketch seem to have a more arched back.