So... I am a complete and utter newbie to BJDs. I have yet to own one, or even see one in person. As such, I desperately wanted to have my first doll be a shell for a very special character of mine. Unfortunately, once I decided on a size that I wanted (MSD), I was unable to find the perfect sculpt for her character in that size. Unfortunately I've been so attached to her for so long that my idea of her physical appearance is very specific. I've always loved art, and so I decided that I might as well attempt to make the perfect doll! (Great idea for someone with no BJD experience and minimal at best sculpting experience, right..?) I've drawn up a full-size sketch of how I would like her to look, to scale. I'm going to see if I can make her knees, hips, and elbows double-jointed, so that she will be able to pose naturally. Here is my sketch: I have some leftover cheap air-dry clay (which is an absolute NIGHTMARE to work with...), and so I decided to do a sort of first draft of her head, just to see if I had any sort of affinity for sculpting detailed pieces at all. I know that she's a bit (read: very) lopsided, but for a first attempt at actually sculpting anything with this level of detail, I'm very pleased. I think once I get my real materials, I'll be able to do a lot better. I'll probably make a base around a more even core next time (this time my core was just a barely "spherical" wad of paper towels glued together so I could use up my scrap clay), and then layer up gradually after waiting for the product to dry. This will allow me to make markings on each layer to help keep things symmetric. I also want to make her forehead a bit larger, more like the sketch above... because the head below basically looks nothing like my sketch. ;~; Oh, well, it's a learning opportunity for next time! Here's how this first attempt at a head turned out (please excuse the messy scoring for the headcap... no proper sculpting tools yet, so I used a pencil and a pocket knife to do all this): Please feel free to leave concrit/tips! I need all the help I can get haha! :3
She looks awesome so far! It might be nice to add a little more detail to her upper lip, which you could carve in. Although I might wait til you have nicer clay before you put too much work into this one, because I once made a really cool head only for it to completely fall apart because of cheap clay. Good luck!!!!! Doll making is a blast
i love her little nose! X3 she looks pretty good, for coming from someone with no sculpting experience. i could wheedle away at all the tiny little things you could do to this head to improve it, but i am sure you have thought of all of those things yourself. haha. however! it would greatly behoove you to get at least a couple of sculpting tools. http://www.dollmore.net/shop/step1.php?number=13355&b_code=B20050603012757&c_code=C20050607065830 this is for a lovely little set of the standard clay sculpting tools. the one i use the very most for any kind of sculpting is a combination of the first and last ones pictured. that curved sharp spade thingum is the best thing for doing any kind of tiny detail work, smoothing out seams of bits of clay added to your main piece, poking holes, etc. the dagger-like triangular one is best for cutting little bits of clay. and, of course, having those two little pin-points and the two lovely little rounded thingums are icing on the sculpting cake. also, i don't know how big your doll's eyes will be, but i recommend getting the correct size "reamer" or "beveler". you can find the bevelers on dollmore as well, but the ones i have used are wooden, and can be found everywhere on ebay: http://www.ebay.com/itm/Doll-Eye-Si...381318?hash=item1a1b40cd06:g:FAgAAOSwD2pXFlgu that link is to a nice full set, with most of the sizes that people use for eyes. you use them when the head is wet, so the eyelid and everything is formed on top of it (it stands in for the plastic or glass eyes you will be using) or, you can do what i did, and wait until your head is dry, then take a bit of wet clay and smoosh it into the inside of the eye using the tool... BUT ANYWAY this is fairly good for a new doll adventurer! can't wait to see the rest of her forming.
Your sketch is very pretty. You may want to take a second look at the shoulder joints, though, because as they are drawn it seems like the arms would not be able to go any lower than the position that the doll is drawn in. To be able to hold the arms straight down, either the shoulders would have to be wider, or the chest narrower. Or you could work around it by the shaping of the upper arm. Sculpting tools are nice to have, but you do not necessarily need to buy them ready made. Anything that happens to have the right shape works. I often find myself simply look around on my worktable for whatever I need just at the moment. Some of my reoccurring favorites are common toothpicks, drinking straws and a few wooden dowels roughly carved into the shape I needed at the time. A sharp, thin blade is nice to have as well. I usually find some sort of place holder for the eyes to sculpt around, a pair of glass marbles or wooden balls in the right size or similar. If you make a more carefully shaped core next time, consider to partly imbed the placeholder eyes into it and fix them in place. That makes keeping things symmetrical a bit easier and can help to keep proportions more consistent with your sketch. As it is, the eyes seem to be too high up towards the forehead on your sculpture, while on the sketch they look great.
I found I didn't have tools around besides wood carving tools- those are more helpful for carving dry clay than sculpting. I bought a few cheap sets with tools I thought I could use, then added any specifics as I went along. I think her head is much too short, you are right- build more onto the top of the head. It may help you to look at a basic anatomy of the head/face chart, even if it causes you to deviate from your plans slightly. A good place to start, especially if you find realistic or photo reference to be too distant from your vision is the "planes of the face" which help build form and surface planes to better emphasize a 3D Google search: planes of the face Various age proportion chart / Jeff Searle For the eyes if you want to go more in the inset direction this image may be helpful too: Google images link to image on facial folds by anatomy 4 sculptors (now anatomyNext)