I've been a sculptor for many years, but never done a bjd. I fell in love with these dolls, but can't afford to buy one, and even if I could I think I could probably produce a full figure for as much as the ones I would want would cost. I initially wasn't sure what kind I wanted, and when I decided to sculpt my own I thought perhaps I could improve the joint system, but finally decided just to work on a simple standard asian bjd resin/strung cast. This should allow me to get the proportions and scaling right, and also figure out the mold and how casting will go on this scale. I especially need help with how the stringing will go and what I should provide for the stringing to work and not break the figure. There's also a matter of the relative sizing to other bjds, since I don't own one, I want it to be able to wear the same clothes as standard bjds, so I'll need some help there as well. So here are some pics: This was the first rough, I was still really unsure what I wanted to do at this point, but I had a roughed out 60cm or about body, and knew I had enough material, and a technique to work in this scale. This was the first head, I didn't like the chin, and I think it was too big. This is where I'm at right now, she's extremely tall right now, she's way over 24 inches. The hip needs work, I still don't like the head all that much. So I hope I'll be accepted as a thread. Thanks!
hmmm...well i think on the head, instead of adding eyebrows to the actual sculpt, just leave it blank. that way the shape fo the eyebrow doesnt have to be limited to one shape. you can draw them anyway you like ^_^ the neck looks a bit thick, and i think the arms and calves could be a bit more shapely, honestly it looks like shes wearing a big sweatshirt with big ol' sleeves. you should still be in the process of shaping things out i believe, so it looks like everything will fall into place eventually ^_^
I'd take the neck out from the head--bjd's heads are only a head and then it attaches to the neck, it cuts off at the jaw. It'll give more mobility to the head. (like up and down movement)
Jointing is here http://www.denofangels.com/forums/showthread.php?t=121301 and for stringing, most of the 60cm resin dolls use 5mm elastic cord, the minies use 3-4mm and the the tinies have a pretty wide range in the smaller cords. This is with a resin doll though, it looks like you're using air-dry clay, and if you don't intend to cast the doll in resing (which for a doll that size is probably going to be slightly more expensive than buying a regular one) then the joints are going to be a bit more fragile, and you may want either a thinner cord or just to let it be a bit looser.
Oh thanks so much, I found that thread before but lost it. It's sculpey. Stuff I've had laying around forever and never used..like 15 year old sculpey. I was surprised it's still usable.<lol> I'm not sure I'll be able to get the funds together, or have the silicone to cast it or not. If the head turns out well I'm sure I have enough to cast it, maybe I can sell some to raise funds for the rest. The problem there of course is that I don't know if it would fit other bodies. <sigh> I think maybe I need to buy some standard dollfie clothes, and maybe a obitsu body head which are cheap, that I could use then for sizing.. I may try a latex, or partial latex mold which I have tons of laying around from a project I never finished. I did some latex molds for resin before and it seemed to work ok.
oh, careful, sculpy is usually considered too weak to hold to gether w/ elastic or molding most use super sculpey.
I think Sculpey would be okay for experimentation/first try. It's cheaper by weight than Super Sculpey and it looks like chimera's mainly experimenting and just playing with forms at this point, which is great for getting the feel of what you're going for. You mainly just REALLY wanna make sure it's conditioned properly (i.e. been kneaded a whole bunch), especially with that age - either run it through a pasta machine several times or roll it out with a roller, fold it over, and then roll from fold to open edge several times. That will help a LOT with strength. Just make sure you don't get any air pockets as that will reduce strength. Also, don't go too thin on the edges of the joints. They're going to be moving against each other and you don't want things to chip. Might be worth it to either run a wire around the edge, or a wire plus a snake of sculpey and then blend it in around the joints, just for a little added strength. It'd be an awful shame if you lost the edge of one of your joints once she was all put together. I'm working on my first dollie using Sculpey as well, mainly because it's less expensive than Super Sculpey and also because I find Sculpey tends toward that ugly "flaking" (looks like blisters, eww) once baked. It may not be strong enough once assembled for everyday play but as long as it's properly conditioned (and as long as that's not solid sculpey but has something in the center like tinfoil/wiring to add strength) it should hold together well enough for a display doll. Wouldn't play with it too much and be careful about it falling over but if you're smart about it, you can probably do it with sculpey okay for your first project. If you find you're getting crumbling with the sculpey, try keeping a bag of it in your pocket for several hours - it'll soften it up enough that it can be kneaded well. If it's still crumbly, you can add a drop or two of mineral oil and then knead a lot. If it's too soft to get fine detail at that point because it's warmed up, pop it in the fridge for an hour or so and it'll firm up. If you're finding making symmetry is hard, try either grabbing a small hand mirror and looking at the doll in the mirror, and/or flipping the piece upside down and sculpting upside down. Especially for face pieces and stuff, that works really well to get your eye to forget it's a face for a minute and just look at the shapes and forms. I agree that her shoulders seem a little bit big - she looks like she's shrugging. Pushing them down a bit would give her a bit more of a graceful look. I love the shape of her torso and hips though - very elegant. Good luck! Looks like she's coming along nicely.
Nng, that could be a problem. I used some old sculpy a few years back in a high school art project and the older stuff (it was probably only about 5 years old...) had a great love of burning and blistering on one side while still being mushy on the other.
I'd say shorten the torso if she's too tall. The arms and calves look too thick too.. Good luck, can't wait to see her finished!
I do plan to cast her, so I probably won't string her in sculpey form, so it really doesn't matter if it's too brittle or not. I'm still very early in the process, the shaping and real proportion battle I probably won't address till I've baked it at least once. Even in resin I'm very worried about the stress the resin would be under, so I doubt that sculpey will tolerate it. It's very difficult to keep a good shape as soft as it is right now, so I'm just roughing everything out and trying to get the basic size right for now, based on what I imagine to be a volks size and rough proportion. If anyone knows where to get the chinese resin hobbyfan or e2046 make thier kits out of, or equivalent, I've been searching for years for that stuff for someone that would sell to me. It seems to be the strongest/ most flexible/most tensile strength, yet workability around. I've used about 10 other resins, and none of them except maybe Japanese Wave resin(maybe 90% and super super expensive with shipping!) is close to it. Anyway new update: I redid her face, and slipped backwards on the cuteness factor unfortunately ;( Replaced the eyes with pure round wooden balls so I know exactly the right eyes measurement to get her, before I was using epoxy balls I had made. I cut her down 2-3 inches, mainly taking from the hips and legs. Still not happy with the hips, I think I need to expand the abdomen. Anyway thanks for all the help so far, it's very appreciated!
Honestly- I say leave the abdomen alone- looks great as far as proportion wise goes-- what's throwing me off is her squarish shoulders-- they have no slope and look more manly or defiant than anything. ^____^ Constructive critisism! ROCK ON!
Yah, it makes it look like her shoulders are hunched up with tension. There is a large muscle, the trapezius, which runs between from the neck/spine out to the end of the shoulder. That's what makes the slope. Otherwise, your proportions are looking good. It would be neat though to see a side pic next time you take photos.
Sorry, had a drive failure, so been working on that, going to cause a little delay. Be back in a day or two at most I hope. It's tough to do a side shot cause all the parts are just put together by thier stickiness. Yeah I'm not sure what to do about the shoulders, the problem is that I want to hide the ball as much as possible, but still lots of shaping to do so I'll get to it. Thanks for the comments again
Sorry I haven't posted in a while, after fixing my computer I got bogged down in another project. I want to try to finish it as soon as possible, because I'm also going to test yet another new resin with it that might be good for this. I redid the head again and my next step after shaping the hips and smoothing things down a bit will be to bake it so I have something solid to work with. I may not show it again till it's baked, because everytime I try to stand it up in it's current shape it falls over and ruins things.<lol>
The face is really cute! The only thing I would say is that she looks like she's shrugging her shoulders.