hello~ i followed a link from the DoA subforums here and i look forward to spending more time here. currently my status is as an observer though i hope to change that soon. i am currently in the process of carving out my styrofoam core for my doll. she will be a small doll, about 30 cm as i do not want to start out big. she is meant to have a cute but curvy body so i can dress her up. there are many questions i have unanswered about doll making but i do not wish to delay making my doll any longer. so perhaps they will perhaps be answered by trial and error. one of the questions i have unanswered is how to attach the headcap to the head. another question is how to create the joint in the mid-section of the body. is the answer to sculpt the body first and then add a mid-joint after removing the core like in the legs? another concern would be the eyes and hair. there is no doll shop here so i cannot buy the eyes and hair off the shelf. i also don't know whether my doll size is 'standard' enough to buy a wig off one of the companies selling dolls. >_<... perhaps i will buy a wig cap and follow one of the tutorials for making wigs. then i can say the doll is entirely mine~ but the thought is intimidating. so i will not think about it any further. btw~ to the first person who tells me the correct meaning of my name, i will give them a cookie~
Did someone say cookie?! From dictionary.reference.com: -lysis a combining form with the meaning “breaking down, loosening, decomposition,” used in the formation of compound words: analysis; electrolysis; paralysis. I therefore conclude that you are a bunny therapist :p
In answer to some of your questions (I'm sure you'll find more thorough answers in the wip forum)... For the headcap, you can either rely on using notches and groves, or you can use tiny magnets. For wig size, just cut a strip of paper and wrap it around your dolls head, ear to ear, then measure this against a ruler. Even if the result is not a round number, wig sizes often accommodate two sizes (i.e. 6-7, 7-8, 8-9...), so you may be able to find something that fits. You're definitely right about trial and error - there's no better way then just getting stuck-in!