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OT/General 3D sculptors, how to hide one side of mesh?

Jul 31, 2013

    1. I'm learning zbrush as I sculpt. Zsphere armature sections the body into groups of polygons that I can hide. Since the arms and the bodies are different sections, I can hide one of them when I am sculpting the other and this opens up the under-arm area for me to sculpt.

      My problem now is how to sculpt the crotch area and the inner legs. The legs are in the same polygon group and I can either show both legs or no legs. Does Zbrush have a way to hide the left or right half of a mesh? When I ctrl+drag on one side, it always hides/shows the other side as well!
       
      #1 penguu, Jul 31, 2013
      Last edited by a moderator: Jul 31, 2013
    2. Is there a control for the bilateral symmetry? Usually that's something you can toggle on and off and adjust as needed - if you can toggle it off temporarily for the "legs" group, that (I think) would accomplish what you want.
       
    3. so, symmetry off, hide left half, symmetry on with one half hidden, then sculpt? I'll go try!
       
    4. http://www.youtube.com/watch?v=5S4Bc4BQPHE

      ok, I know you've said that ctrl+drag doesn't work for you (the video says shift+ctrl+drag or something like that) but if it works for a horse maybe it will work for your doll. They also use it to hide the non selected things. Maybe it would work for you that way. The computers are funny things, sometimes things that don't make sense to me make everything work just fine.

      (I don't really use zbrush, so sorry if it doesn't help)

      Good luck! Hope you get it solved soon!
       
    5. Yes! I've got it! I just have to turn off active symmetry before I hide and turn it back on afterwards to sculpt!

      Thanks!

      Now I have a second question...how do you get precise and sharp edges on zbrush? For example the edges of the foot in the picture below is kind of globby...and clay tool can make it globbier. What tools make sculpting edges easier?

      View attachment 553
       
    6. Hi Penguu,
      For crisp edges I usually use the trim brushes (adaptive and dynamic) This will flatten the geometry back inward and give you a nice sharp edge. If it starts getting too flat, you can puff it out with the inflate brush gently to get you enough to work with. I would probably inflate the bottom of that foot first, and then gently apply a trim to the bottom and edges to define the sides more.

      You can also use a brush called damstandard for pulling out a nice crisp line. It's sort of a pinch brush but without really damaging effects on the geometry underneath. Used in conjunction with the trim brushes you can get some really stylized planar sculpts.