* * Unfortunately, many images of the actual physically printed doll are not currently showing up due to mysterious issues. Here's a link to the Flickr Album if you'd like to actually see it! * * >> That Guy << Greetings all, I am Mono! I am not new to dolls but I am new to doll-making! I'll give a bit of background on my first and current project! I've always loved the idea of creating my own figures and dolls, thus the customization aspect of the BJDs is what got me into the hobby, but I've longed to dabble further into the actual sculpting, mold-making and casting aspects of it. It's been an aspiration of mine since I got into the hobby back in 2014. I've been dabbling in 3D Character Modeling since 2011 and finally after many initial attempts I've reached a point where I could create a 3D model! Having the correct software really helps! I bought my 3D printer a month or two ago. This is my first venture into 3D printing (after having many years experience in 3D Modeling). It's like a dream come true. Im so glad to OWN my own 3D Printer! I AM UNSTOPPABLE!! He currently has no name! He stands just under 27cm tall without a head! My Goal: - To create a male BJD in my own personal style/aesthetic - a mature-looking MSD/YOSD sized sculpt. Eventually Id love to print him in SD size someday but I am limited by my 3D Printer's small buildplate for now. - To make molds & castable versions in poured resin, should others show interest in the sculpt and wish to have one of their own. As 3D printing a few is fine, but casting resin is sturdier and more economical. - To create different heads that will fit on this body! - Maybe sculpt castable wigs too, since I hate finding tiny wigs! Softwares Used: Head - Modeled in Metasequoia via point-modeling Body - Sculpted in ZBrush Core, Jointed in ZBrush Core Chitubox - Slicing and supporting the model Photon Slicer - To export compatible file-type for my 3D Printer Materials used: Anycubic Photon 3D Printer (Prints in resin via UV curing method.) Anycubic Green UV Printing Resin Dragon Resin White Opaque Printing Resin Initial body sculpt took over a week of solid work in ZBrush Core, this project began in September 2018. I took a long hiatus from the project as I had no means of 3D Printing and struggled to figure out boolean operations in ZBrush Core. Finally after a year, my interests in 3D Printing were rekindled strongly enough to invest in a 3D printer. After several weeks of getting used to the machine and learning the workflow I went back to my model in ZBrush and made various adjustments to the joints and shape to accommodate better posing. Images of the sculpt after several hours if not days into it: I find it difficult to sculpt things like faces in ZBrush - this was my first time ever using the software, and while it worked very well for the details in the musculature of the body, ZBrush core felt like I was losing the sharp detail I can get using point-modeling and subdivision in Metasequoia. At least for young/smooth anime stylized faces I most often create for my characters. The head I modeled here is greatly inspired by Chrom from Fire Emblem. The beginnings of jointing the body in ZBrush. This would be the most meticulous and arduous task as far as I'm concerned. It's not shown finished here, these are all older screenshots. In the end I had to redo the arms completely - I found that making the joints while in a T-Pose might make it more difficult for the doll to move its arms down so I moved them to his sides and re-did it again. so this isnt the final version: After cutting the model apart and trying my best to ensure joints fit together I export the model in parts, and import them into Chitubox and other slicer software to add in supports and try and get the file set up for printing! My first test print is in green, unfortunately my buildplate was not level and I paused in the middle of the print which resulted in an error. But this is more just to see if I can even PRINT this thing! After MANY hours of printing, and a few print errors later, I ended up with most of the parts to test how the fit together. It's difficult to predict the shrinkage of the resin when curing, and I accidentally stopped a print thinking it had failed when it hadnt. Once you cancel a print you can resume it. Wasted resin, but learning a lot! Sadly the Anycubic Green resin is waaaaay too brittle to string with any tension, especially since some parts printed very thin. But it helped me see where my model needed revisions, and it needed QUITE A FEW! So after this green print I went back to make revisions, which included a lot of changing to the thigh and shoulder channels. And after waiting several weeks, I got in a new type of resin, Dragon Resin. Id been told this was much more flexible and less likely to snap than the brittle Anycubic Green, so after printing some other projects and finding success with it, I set to resizing and setting up my new version of the model once again. This time he prints a bit smaller (but fits more safely in the safe-zone of my buildplate) and uses a little less resin. So here's my second prototype printed in Dragon Resin! Unfortunately I lost a bit of detail in the body (mainly due to having to dynamesh the body repeatedly to get good boolean cuts for joints, and ZBrush Core having a polygon limit) But I'm still happy with the results so far. Today I just finished printing his other leg (Thigh, Knee and Shin, taking roughly 6 hours to print!) And his Right arm is currently printing. So this is the second iteration of the boy, and I'm already seeing things I need to change, which include scaling up the knee and elbow joints a bit (theyre a little too small and just float/spin in their slots.) Possibly adding a lock notch sort of thing since currently his knees want to bend when strung with elastic. So, there's still a lot of work to do. But its really satisfying being able to print my own things at home and cheaper in the long run than ordering prints from shapeways every time I need to test the joints.
Hmm, I hadn't thought of it. I mainly didn't add any since to me its not an important detail since my boys usually wear clothes, but I'm certainly not adverse to adding more to the sculpt, can always be sanded off. easier to subtract than to add from something cast in a mold! I guess it mainly depends on if people show any interest in my work and want that added or not!! \ o /
this is really impressive for your first shot at a bjd! i am always up for more mature 1/6 dolls! if you ever plan on selling him in doa i think one of the rules is that they should be anatomically correct unless the doll in question is supposed to be gender neutral (or it doesn't apply to the concept) but i could be wrong sine they have been changing the criteria a fair bit!
I'll probably add that anatomy into his sculpt then! I got his second arm printed today. I'm going to add some hotglue sueding to test the joints. His knees are being a little finicky, probably needs a lock notch, and to be printed a smidge bigger. I'll try that out and see how it goes next!
Also updating the knee joint! - Reprinting larger to fit more snugly in the socket - Adding Lock notches to help keep his leg straight. Going a little overboard on the long notches since I can always sand them down later, this resin is fairly soft and sands easily.
Wow, the print quality’s pretty good! What are you using? I’ve been thinking about getting a resin-curing printer like that, since post processing stuff off an FDM printer is such a pain, but I haven’t had a chance yet. He seems like a good poser, and I love his hands ^_^
UPDATE!! I reprinted the knee. I'm not sure if I'm liking it, or if I want to try and change the legs jointing all together. Here he is currently with the V2 Knee (His Left) & V1 Knee (His Right): His left leg has the new knee joint, that's just slightly longer than the first version with small notch locks added to it With a bit of sanding it might fit more perfectly. Alternatively, I've also changed the actual sculpt in ZBrush to make an entirely new set of Legs Joints. I'm not sure whether to stick with what I currently have, or go for the V3. The deciding factor will be IRL posability once the V3 leg is printed. But I have to order more resin for my Photon before I can continue! The joints of the V3 leg are based on one of my brother's Volks SDC dolls
Here's a bit of WIP on a head sculpt for him as well! This is pulled from one of my previous models I was working on - Chrom from Fire Emblem! I think I need to adjust his eyes a bit. But we'll see. It doesnt really need to look exactly like him. But Chrom's face is certainly one I liked the look of! The benefit of it being a 3D model is I can change the expression however I want! So that'll be lots of fun! I also hate looking for wigs this small, so I may consider 3D Printing the hair sculpt as well and making the hairstyle that way. I have to work on actually building this head to have an interior, that's the hard part.
I got the interior of this head sculpted. I'm thinking of going with a sort of face-plate method. With small pegs and magnets. So, we will see how this goes. I want to model all sorts of different faces for this guy!
More Progress on the Ball Jointed Doll this evening! Spent about 8 hours working on the head and hair so it could be printed in parts that fit together using pegs. Because I hate looking for wigs for dolls this size. So, behold!! I might re-print the head a bit bigger, since once he's clothed his body might look too big/bulky. I also have to change the neck a bit so he can have more posability. But here he is so far! Things left to do to complete finalized prototype: - Edit Torso part's neck - Edit Head part's neck - Mirror the Hair, the bangs should be swept the other direction than they currently are. - Print the V3 Legs. - Print the feet a smidge smaller. Then after that, it's overall sanding and polishing, and then mold making eventually.
Oh wow, he is beautiful!!! It's so great to see your process like this, very interesting, thank you!! Can't wait to see the next lot of improvements you mentionned And that printed hair is awesome!! Great job!
Definitely wow! This boy turned out so well, very cute and well proportioned. Love the sculpted hair. (looking at bald dolls makes me feel a bit uneasy …) Your print looks very fine already, the Anycubic Resin printer seems to be a great machine (I have seen some reviews).
Another update, finally the V3 leg is coming together, albeit a little slower than the first set of legs. 'm not sure if the issue was with my model, the resin exposure, or what but the third revision of the Version 3 leg printed successfully! I have to make the notches in the back of the knee joint so he can bend his knee & kneel. That revised version is currently printing on my Anycubic Photon 3D printer. V2: - Knee Joint is a "Pill" shape, which fits inside the Thight & Shin parts V3: - Knee Joint now has the Kneecap sculpted, and should look better, visually, when kneeling. - Added Mobility/Swivel in the hip.
I love seeing all your tests, thank you so much for posting them!! I honestly think that both legs look nice. The knee on V3 looks a little high though :/ But I guess it could also pass as a stylistic choice maybe? ^__^ What does it look like when it's bent? Keep up the awesome work! You're doing great!! ♥
Ufff it's a tough one! I like leg 3 from functional point but feels like knee is a little wide from the front view, would be very interesting to see it bent you are doing a really great job, I am truly impressed
I agree in that the knee on the v3 looks a little high. (The fingertips usually end in the mid point of the upper thigh, proportions-wise.) So I would lengthen the thigh and shorten the lower leg piece. Nice to see you documenting this, I didn't realize you were posting him on DoA
The Version 3 Legs have been printed! They need some sanding for a more proper fit, and possibly sanding to make the kneecap a little less big and more streamlined into the leg. Changes to make to V3 legs: - Deeper notch in hip joint - Widen or reposition channel that connects the hip to body. - Move entire joint socket + Knee further down (Lengthening thigh, shortening Shin) So it looks like we'll be moving onto a set of V4 Legs maybe.... :'D Besides his legs though, I think the rest of him is adequate enough to polish and finish off for mold-making.
Ooooh they bend really nicely, great job! And good luck for the V4 legs! You can do this!! And yep, I think you can polish/finish the rest of him, he looks awesome!!
Another update on the Ball Jointed Doll Project! Version 4 Leg now has: - New hip joint, with a 'J" shaped channel, cut deeper so he can sit with his leg bent 90 degrees at the hip. - Knee Joint and sockets entirely moved lower for better proportion. - Knee Joint sculpt is a little bit more streamlined to fit with the silhouette of the leg. Changes to make: - Adjust neck shape on torso part, or where head part touches the neck to allow better posing in head - Print optional lower abdominal piece that is more anatomically correct to meed DoA standards for BJD Forum Approval - Mirror and print (Doll's)Right V4 leg to match.
Yaaay he's looking awesome!! Great work so far! Don't know why I'm only seeing this now, it didn't hit me before, so I'm really sorry to point this out only now >< But his calves seem switched (like he has the left calf on the right leg and vice versa). The big bump should be on the inside of the leg and the smoother longer curve should be on the outside :/ You were right to make the exterior's peek higher than the interior's one, but the silhouette of the peaks should be inverted, if that makes any sense... Aaaah I feel terrible for pointing this out only now !! https://www.innerbody.com/assets/muscles_leg_foot.png (I'm only saying because you were talking about "anatomically correct")
WELL SHUCKS Now I see what you mean! Hmmm. Well, once I get more resin, I'll have to reprint it eventually. What's one more shin pieces at this rate? HAHA. I'll mess about with it again once I get more resin for my printer. Thanks for the critique!
Anatomically correct refers more to adding simply sculpted genitals on the abdomen. But I appreciate the critique on the legs!! Here we go, how's this, you think? (Right Leg in the image refers to the leg on "our" right)
Aaah sorry for the misunderstanding then! Yep it looks great! They look less muscular but that might a choice of yours for the new ones? Either way, muscular or not, they are very nice! More importantly, what do YOU think and prefer? Because if you prefer the "anatomically backwards" legs, it can be an artistic choice
Update on the prototype doll - My second (hopefully finalized) Prototype printed in Anycubic "Skin" resin! - Upper Body, Bicep, Elbow, Forearm & Hand remain the same as the original prototype - Legs are entirely different (V4 Legs which feature a mobility hip joint, adjusted knee joint, and adjusted shin sculpt) - Abdomen part now has simple genital anatomy sculpted in - A new Hairstyle was added! This Doll now has two optional Hairstyle possibilities! Next Steps: - Print all mirrored parts (Right arm & Leg) - Print New Head Piece - Print New Hair Parts Finalization Steps: - Sanding & polishing all parts - Prepare Master Prototype for Mold Making Phase. Here is the 2nd (new) hairstyle!
It looks like it’s coming along beautifully. I’m liking the sculpted hair on him as well. I don’t have much experience with 3D printers but I think it’s so cool to see the process of someone making a project using them.
More progress made on the BJD Project once again! A 2nd Fully Printed Prototype (hopefully finalized version) The 2nd full print features: - A new Faceplate Pin system (still needs finalizing though) - A 2nd hairstyle - V5 Legs - Basic genital sculpt detail added to abdomen Next Steps for the Body include: - Sanding spru/support points on the back of the print - Polishing the overall print - Any additional Prep-work required for mold making - And then figuring out the Molding & Casting process, whether I want to do it myself or perhaps enlist the assistance of a BJD company with Casting Services... Next Steps for the Head & Hair Parts include: - Finalization of Faceplate-to-headback Pegs/joint system - Finalization of Front-to-back Hair Parts Peg system These parts need to join nice and smoothly to avoid an ugly gap. But its hard to figure out due to resin shrinkage when printing... Here are all the previously failed parts, or different now obsolete versions:
Hello MonochromeAgent! I'm not a big fan of making a BJD by 3D printing but I have to admit that you made a good job. The character design chosen is good and the basic genital sculpt added to abdomen makes him more realistic. Can't wait to see this project finished
Oh wow just found your thread! I absolutely love him I can’t wait to see how he turns out! When he’s done and if you’re willing to print him at 27cm please let me know :0!!
Ooh, really nice looking? Are you planning to scale him down at the end of design, or keep him this size?
Currently the doll stands at about 25cm-27cm currently iirc, although its been a month since I've worked on him. He's somewhere within that height! Right now I'm just ever so slowly sanding the very fine print lines and support pegs so I can hopefully get some molds made. Not sure if I'm gonna try homecasting or if I should try a casting service. I guess it depends on how many people may want him and pricing and all that!
It's been a long time since I've updated the thread here, and a wile since I got to workon the doll but finally Ive made some decent progress!! Updates: - All parts have been sanded vigirously. - All parts have been primed with Rustoleum 2-in-1 Sandable Filler - Primed parts have been sanded and buffed Things to do: - Prime the parts with Tamiya primer to ensure compatibility with Harucasting silicone - Re-do the head model: change it to headcap style instead of faceplate style to try and eliminate gap - Redo the hair model to snap together without a gap, this may also include building it up with epoxy - print new head - print new hair - Prime head - Sand head - Sand hair I wish I knew why my printed parts ended up with such a big gap. It must be due to resin shrinkage but I dont know what to do to compensate for it. > hmmmmm.
This is such a cool project! He's super awesome! I love how the sculpted hair looks. I'm kind of worried my doll sculpt will have issues lining up (like on the head cap) once it's printed....hope you figure it out.
Progress update! - Head has been re-printed to have headcap style attachment instead of faceplate. - 6mmx3mm magnet hole ready - Everything has been sanded and polished - All that's left is hitting everything with the final coat of primer and getting in contact with a casting service. I'll probably be going through HaruCasting. But there is a minimum order of 10, so I'm thinking of doing Pre-Orders or a Kickstarter campaign to raise funds to cover the cost of the pro-casts. What do you think would be a good way to go about it? Also PLEASE let me know if you'd want to pre-order one! (I don't know if I can include the sculpted hair shown below, but I can work on finishing it and filling in the gaps if you do want it included!)
Wow, he is so cute! I totally see the resemblance to Chrom. I love, LOVE the sculpted hair!! I'm not sure I could afford to buy one, but I totally would if I could. If you haven't posted him on Instagram or something, you should! I bet a lot of people would be interested in preordering if they saw him. All the sculptors I follow are on insta! If you do already have an account I'd love to follow! Good luck on finishing him up and getting preorders!
Thank you! Im working on getting a quote to determine how much he might cost to try and do a kickstarter, pre-order sort of thing! I have started posting him on instagram too! I am @MonochromeAgent on there! <:
I love his body line. It looks slim but he has good muscle on his body. And the joint is powerfully awsome!
This is absolutely incredible! I love seeing the process pics. I wonder, what would you say was the hardest part about making him from scratch? Did you have a lot of trouble with making the joints? I've always loved the idea of 3d printing a BJD but I always wondered how one would make the joints! Your boy is looking fantastic!
He's absolutely wonderful! I crave mature tinies so badly! And he's exactly the style of doll I want for a couple of my characters! Ooooh, I would need a minimum of two of this guy! Do you think you would ever consider custom head sculpts/face plates for him? Like 3D printed and cast at home for example. Whatever you decide to do, please put me on the notification list, lol! I need this boy in my life!
Just discovered this thread! I've had an anycubic photon SE for about 6 months and I've just ordered some anycubic"Craftsman" resin to try printing a bjd (not one made, but one I bought from a artist on cg trader) . Their are so many unique bjd files for sale I'm really excited and hopeful that the first one prints well! Maybe one day I'll devote time to 3d sculpting my own. What is your favorite resin for the project? Or are you still trying different ones?
I agree to lower the knee's placement. I agree with the fingertips meeting midway down the thigh, and then the ankles max, the bottom of the feet minimum should align with the bum when in that resting with legs under them position. You're progress is inspiring me for when I can get my hands on some tools and start learning how to do this as well. Keep up the great work!
Hi there I found your project by mistake but I love it, I had been sculpting for a while in traditional media and recently I started to make dolls as colletionables. I really love your product and I want to share with you a little tip that I learn this year. On future projects you can try to elevate your gastrocnemius muscle and leave the space on the upper leg to fit in this won´t affect the natural curve of the legs and will be a little more anatomically accurate and aesthetical. also as a little annotation, you can extend your upper leg muscle to make it fit with your ankles curve and it will make the seat sensation more solid. (this photos ere form a old prototype) anyway, your doll is beautiful so don't take my advice if you don't like it