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OT/General 3D Dollies - Info and discussion!

Sep 21, 2010

    1. This article refers to smoothing 3D printed parts:
      Vapor Treating ABS RP parts
      I have seen a before and after 3D-printed part, that used this technique, and it was amazingly smooth.
      Not only that, but the treatment also hardens the surface, according to the person I spoke with.

      (^_^)
       
    2. you also lose detail and sharp edges, though! But for printed roughs, this pbb saves a lot of sanding time?
       
    3. Soooo, have you guys seen this home 3D printer yet, or am I just late to the party, lol. It can only print in ABS or PLA though, colors are limited and you can only make a max 5.5 x 5.5 x 5.5 piece.

      http://cubify.com/cube/
       
    4. That is a CRAZY expensive printer for what it is. Very cute design, but there are ones with a much larger print bed and for a much lower price now with better features, open source, etc.... Also, proprietary cartridges? Nopetapus. For that price I'd get myself an Ultimaker kit. :)
       
    5. In USD the Ultimaker comes out to $2268.33 which haha, oh man, yes totally out of my price range, but it's nice that we are seeing the first wave of 3D printers for home use coming out. Maybe in another 10 years I could afford one, lol. :XD
       
    6. Ohhh, derp! I saw euros on the Ultimaker and spaced out. I forget that the currencies are so different since I don't order from the US very much. But in any case, there's still home 3D printers that are much less expensive than that one, are open source (meaning that you can modify and upgrade them yourself to improve their capabilities, and use different software if another has a feature you prefer), and don't have cartridges so you can just use filament from whatever supplier you like (or if you get a Filastruder machine, make your own!). The printer I'm getting is all of those things, and starts at $599: http://www.robo3dprinter.com/collections/3d-printers/products/robo-3d-printer-fully-assembled ... still pricey, but on the level of buying a good laptop price-wise, so... attainable for the home user. It is, of course, far from the only home printer, but it was the best balance of features and price I could find. Now if they'll just get the initial manufacturing hurdles over with, I might actually receive mine!
       
    7. Oh! Very nice! Thanks for the link, I'm gonna have to bookmark that. Just out of curiosity, about how many spools of filament does it take to create an MSD sized doll? Also when you guys are making these 3D printed dolls, are you using them to make molds of to cast in resin, or are you using the printed doll straight up?
       
    8. There's so many variables in how you print the doll that it's hard to tell how much filament it will take. How hollow the pieces are, how much "infill" you use (that is, are the interior spaces completely solid, or hollow, or with a "honeycomb" layout of walls inside for strength?), whether or not you print with a raft (a flat piece that covers the print bed) or support (waste material is placed around the sides of a piece that may be too fine, unbalanced, unstable, or over-hanging to print well otherwise, and then is cut off and thrown away after). And of course, that's not accounting for reprints due to things not quite working right in meatspace like they do in 3D and having to reprint, or bad prints that just didn't work out right due to settings, temperature, or the phases of the moon being wrong.

      A standard spool of filament is 1 kilo, and the density of ABS is 1.04 grams per cubic centimeter. So you could just about print a 10x10x10 cm completely solid cube with a full spool. But REALLY roughly? My doll is currently saying it's about 1100 cubic centimeters (which sounds like a lot!) at 44 cm high, so that'd be about one spool and a tenth of a second one. I'll be printing her bigger than that so probably at least two spools, more likely three with the waste and errors.

      I won't be using a printed doll straight up. It will need significant finishing (vapor polishing if I use ABS plastic, or intensive sanding/priming/sanding/priming/etc. if I use PLA) and will just be a prototype. I will be molding and casting it in resin. One -could- probably do a printed doll and just use that, if it were just for personal use and they didn't really want it to be a proper resin doll and didn't worry too much about smoothness from the print layers, but they would still probably have to vapor polish or sand to make the joints work right.
       
    9. So, my club at school is purchasing a B9-creator. I lead the 3D printing part of our group so I should be able to make personal prints if I buy the material myself. I'm sad I won't get to use it for long since I am (finally) graduating in the spring.. but I'm excited to have easy access to a printer. This year has been crazy so far.. I'm sad I don't have a minute to spare to spend on my doll.
       
    10. I've been playing with Sculptris lately.... How does one go about figuring out the Size of what your working on for printing? Im rather interested in making a part to be printed to play with, but with my luck it would be a wrong size. I'm planning on going through Shapeways since I will need to use their Strong and Flexible parts for what I'm doing (Has to do with ball and socket...like those you find with Pop Beads XD)
       
    11. once you export the obj or stl file, I think you can resize elsewhere?
       
    12. oh ok! I do still have much to learn with 3D modeling...and especially printing. Thank you!
       
    13. *facedesk* I'm about to break my computer lol.
      For something SO simple I can't seem to get my head wrapped around it!
      I found this:
      Shapeway Snap-Fit Joint
      And I thought it would be perfect for my fae wings. I would have the wings on a harness that would be magnetic in the back.
      View attachment 339
      That way my wings could be put on other dolls as well :)
      But I can't even get the ball joint done since I dont know what I'm doing XD I'm tempted to even pay someone x__x

      And another question I have about it is do you think the pop joint could be molded with silicone? I'm thinking the socket would break the mold when demolding?
       

      Attached Files:

    14. I can try to help with the 3D modeling. I use 3ds. You really just need a boolean feature.

      I'd approach it by making a sphere. Then, you could simply deletes some of the, uh, circles (since a sphere is generally made up of circles running along one axis) that make up the sphere on the bottom, and extend that now open edge out. If the shape is more complex - I made the neck of my doll by first modeling a sphere, then extending the top of the neck out around the sphere. Then I conformed the top of the neck to there sphere. That is a bit more complicated but will give you a smooth transition.

      Once you have the ball shape, I'd shell it out a little (and delete the inside) just make it a tiny bit bigger to account for error (just scaling it won't have the same effect). Then it should be a simple boolean subtraction.

      As for molding it, it may be a problem. It would depend on just how much of an undercut there is. You'd probably want really soft silicone. If it was a big enough socket and I was doing it I'd probably do some sort of glove mold, with a hard inner structure going into the socked that was just straight, then the rubber in the round shape around that. That way the inner structure could be easily pulled out, then the rubber would be able to be removed from the socket more easily. But, in theory, if the plastic could be popped in, then the rubber could be pulled out even though it would fill the space more tightly.
       
    15. [​IMG]

      OMGOMGOMG THANK YOU SO MUCH I WANNA HUG YOU

      For some reason what you said just clicked. I played with it all morning and (mostly) night. I played with the boolean feature a lot, that tool is so nifty! I think all those tutorial look ups I did when I started the hotkeys stuck thank goodness lol. I'm thinking about making the ball smaller so the walls are thicker...but we shall see :)

      Now onto scaling it correctly for printing! :D

      For the molds yea thats what I was thinking...what I might do is 3d print the base, then pour resin over the pegs so I can get clear wings...or do it all in their plastic XD
       
    16. New Zbrush Method

      Hey guys! I was working on this 3D doll head a while ago, and thought I would post up some of the new process I was using.

      Zbrush (latest version) has some really neat features that make easy booleans possible!
      The add/subtract function is now available in Layers. So you can create boolean shapes in 3dsmax or zbrush, and have them perfectly set to where you need to punch them out or add them. This allowed me to create a negative mesh in 3dsmax, and subtract it from the head and headcap. Also great for the eyes and neckhole. I posted a video up of the process with some turnarounds showing the results

      [video]http://smg.photobucket.com/user/DrNero/media/dollheadcap-desktop.mp4.html[/video]
      Everything lines up great, and the booleans don't create messy geometry because of the dynamesh feature, which remeshes the object to keep it clean!

      View attachment 341
      Here's an image of the final result
       

      Attached Files:

    17. I always love the argument that "computer generated" is less somehow. I still put many many hours of my life into any of my projects - even more so if I'm having to model, map, texture, articulate, render ... and that's even from my days using Poser to just play around.

      I started my first doll model this past weekend. I added a Makerbot Replicator 2 to my tool kit this year, though I haven't finished a modeling project I wanted to print yet (I kinda distract myself with other craft projects all the time...and sometimes I just don't want to sit at the computer again when I get home) ... so this doll will probably be the first printing off of it, unless a friend beats me by finishing his own little stop motion figure first.

      This is my current WIP. I'm getting the base figure set and then I'll chop it up and figure out joints. Which should be fun because I'm not sure I actually know what I'm doing.:p

      View attachment 345

      Once this pair of elves is done, my big goal is a pair of lizard humanoids - have to figure out how the tails will work ... and a lizard skeleton ... and even some ball joint bonsai (still letting that idea percolate a bit on how I can pull it off).

      But first I have to figure out if molding and casting is in this next year's budget or not... might have to wait a bit before adding all that to the mix. As well as convincing the husband that yes, I do need these things along with a vacuum chamber. Though I could possibly make use of the one at my last job if I sweet talk them.
       

      Attached Files:

    18. Hey all.
      Man, that argument about the 3D modelled dolls being inferior ticked me off. ._.
      I am physically incapable of sculpting with clay. I've attempted it for years and now that I'm sick with whatever mystery illness, I find myself to be unable to do small physical motions with my hands, especially that holding something for an extended period. ((Crocheting, drawing, it's all been rough. Sometimes I can't even hold a Nintendo DS!)) But I can move a mouse around on a computer, and slowly but surely I've been learning how to model.
      3D modelling is really hard for me, but it at least is possible.
      It reminds me of when a bunch of people lost their jobs in Hollywood a while back--they were all CG artists and 3D modelers. There's this assumption that the computer does all the work, that the computer doesn't need a human operating it, and that's bunk.

      Anyway, the thing I'm most nervous about is balance, especially since my doll concepts aren't the average humanoid bjd. I've been thinking most won't be able to support their own weight, and idk if that's acceptable or not. I would like them to stand, though.
       
    19. Bone2Pixel:
      I was ticked off too when I read about that whole hullabaloo! It was the same thing with digital art back in college. Some of my school mates didn't want to use it because it was "cheating" or "fake". It's just another tool though, another medium..and I can't use oils cause they are too stinky to clean :p. I feel the same way about digital sculpting. It's a lot easier for me now, but the learning curve was a beast!

      I'm also running up against a similar issue with balance myself. I've tried to get it close as I can in the computer, but I am expecting some tweaks for weight and balance once she's printed. I also might wait to do any locking/pose holding additions to the joint system till I can see where it will fall short.
       
    20. So I actually have a 3D printer at home now, which is -super fun-! Mine is a Robo 3D which is at the low end price-wise, but gives print quality similar to the high-end home printers. And while it's required some fiddling and learning to get it running well, I'm really happy with it! It allows me to try different things much easier than I could with clay, to resize bits and change them as I need to.

      The material that I'm using is PLA plastic, which is made from corn and has a very pleasant, faint smell when extruding... sort of smells like baking sugar cookies. It's extruded at a temp of about 195C, and solidifies near-instantly into very rigid, very strong, slightly transparent plastic. The finished forms can be softened and smoothed with heat - pieces that don't -quite- fit or are warped from printing can be placed in boiling water (not put in a pot to boil, just dipped into a mug of just-boiled water) or very carefully passed over a flame, and pushed around a little by hand.

      It takes anywhere from 40 minutes to 11 hours to print a part, depending on the size of the part and its complexity, and the resolution of the printing. Higher resolution means less obvious layer lines and higher detail, but it also takes much longer to print, so I print most things at 0.2mm and higher detail stuff I print at 0.1 or even 0.08.

      Smoothing the parts in PLA plastic is a bit tough, as it is quite strong stuff. The best way I've found is either by hand, starting with 80 grit sandpaper to take off the layer lines sanding perpendicular to them, or to use a Dremel with the Flex-Shaft attachment and a small wire brush type bit to scrub off the layer lines, and then use a rounded mounted stone to smooth things out a little after that. The main challenge is keeping it from melting as I do so - have to move around a little bit and can't work in just one place or the material heats and starts to smush about rather than coming off. It can be primed and sanded as well, and I have some ridge filler that I'm gonna try using too.
       
    21. Just read through this thread, this is super interesting for me as I already know how to model and would love to print my own doll! :D

      I have a bunch of technical questions for industry people/people who have actually 3d printed things (I quickly checked online but didn't find much, if I missed anything obvious please direct me to any tutorials! :))
      - Does the model have to have nice topology? I keep reading about people using booleans (and cringe inwardly... booleans always make everything stop working correctly for me) and booleans make really ugly topology (though what Drnero was saying about zbrush is interesting and I definitely want to check it out!). Do the models need to have loops, like when the model is intended for animation, or can the polys be any which way?
      - Should the model be in tris, quads, or does it matter at all? If I have a bunch of ngons will the printing be messed up?
      - What kind of resolution is recommended to get a nice, smooth 3D print? Is there a maximum number of polys?

      I'd be really happy if anyone could answer even one of my questions! They're all things I've been wondering and somehow can't find answers to. :)

      Edit: Oh, and also, if I'm using a student version of Maya, I'm assuming I wouldn't be allowed to sell anything modeled in it, right? I never bothered to read the fine print of the user agreement but I'm fairly certain of that, just want to make sure before I buckle down and figure out Blender.
       
      #81 rainbowmarbles, Feb 6, 2014
      Last edited: Feb 6, 2014
    22. Hi rainbowmarbles! :D

      Exactly how your model is done will depend a lot on the way you're printing. My experience is mostly with home printing using extruded filament (FDM), so my answers are based on that experience.

      Topology really doesn't matter like...... hardly at all, tbh. As long as the shapes are in the right place to give you what you want, it's irrelevant whether you do really nice clean pretty topology or not. I usually start with a nice topology but by the time I'm done making all my edits, it's a total mess and sometimes there's a dent or a lump that I can fix in post-work rather than worrying about it on my model... Of course, if you want your printed model to be your final piece as a OOAK or something you just have people order copies through Shapeways instead of molding and casting in resin, then you'd want to smooth that out so it doesn't have to be fixed on the printed copy/copies.

      Tris, quads, ngons... irrelevant, really. When you export the model it will generally be done as a .stl file which is, afaik, tris only, so any ngons will be split into tris. Of course, exactly how they're split can be a bit unpredictable, so if that matters to your model you can split it manually ahead of time. I mostly do low-poly quad modelling though and apply smoothing, so I don't usually bother manually splitting anything except for crazy ngons with like 50 sides from capping an open edge.

      There is a reasonable upper limit to the amount of polys, yes, and probably a hard limit somewhere. Exactly what the reasonable limit is depends on several factors:

      - The size of the model. A torso piece will need more polys than a knee double joint, usually.
      - The amount of detail the piece needs. A hand may have more polys than, say, an upper arm, due to the detail of fingernails and stuff.
      - The resolution the printer is capable of and that you're going to print at... because over a certain level of detail, you're just adding to the time it takes to slice the model for printing and not improving print quality at all.
      - How much post-work you're planning on doing... If you're going to be sanding and tweaking anyway, as long as the polys are small enough that they don't appear as facets on the model surface when printed, you don't need to go crazy with polys.
      - The software used to slice. Repetier/Slic3r are a lot slower and heavier computing-wise than Cura, but each has their advantages and disadvantages in other areas.
      - The computer used to slice. My PC is super powerful and handles anything I throw at it - the netbook I use to actually connect to the printer can't handle anything but the simplest thing or it takes 2 hours to slice. So I slice on my PC and send the gcode (the actual printer instructions) to the netbook, and then the poly count is irrelevant because it's no longer polys at all.
      - How much stuff you're printing at once. I usually print piece by piece, but it's also possible to "plate" up a bunch of pieces at the same time and run a super long print, and then you're going to have a lot of polys all in play at the same time.

      Just for an example, the largest piece of my doll (the main torso, from mid-ribcage down to hips and crotch, but not the butt) is about 60k tris. It could be higher without breaking anything (though it wouldn't improve the print quality much).

      Whether or not you'd be okay with the student Maya is... well, it's gonna depend a lot on the exact wording involved in the EULA (and indeed, whether that wording is actually legally enforceable as that is not entirely a given), and whether that applies only to the actual models or renders themselves, or if taking your model into a printed format and then performing modifications on it (filling layer lines, sanding, modding to make it work as a physical model, etc.) would be sufficiently removed from the original product to be okay. IMO, I think it's pretty crappy to have any tool limit what you can and can't do with the finished product... It's not like a hammer comes with a note attached to it saying, "Because this is a discount hammer, you are not allowed to use it for professional carpentry, only making hobby birdhouses to give away." And not like anyone would know what program the original model was made in, once it's an STL. But that's mostly matter of opinion/feels, not any sort of legal advice. Blender is a great program and if you're familiar with Maya, you might just have the kind of brain to be able to handle Blender. It doesn't do ngons though yet afaik.
       
      #82 HystericalParoxysm, Feb 6, 2014
      Last edited by a moderator: Feb 7, 2014
    23. HystericalParoxysm: Thank you sooo much for all your help, you perfectly answered my questions! :D It's a huge relief not to have to worry about topology! I can model in a functionnal way, but I always seem to end up with the odd pentagon I don't seem to be able to turn into quads.

      I've still got a fair amount of researching the actual process of 3d printing to do, but this is definitely setting me on the right track. I'll start with reading Maya's EULA. You raise an interesting point about what exactly is covered by the agreement. However, I don't want to get in trouble by accident, so if I'm even remotely unsure of the legality, I'll be sure to switch to Blender. It can't be that different! :) Thanks again for your help!
       
    24. Sorry for the double post, but I found a 3d printer that seems super interesting! http://www.peachyprinter.com/
      I still need to research alternatives, but I'm seriously thinking of just buying one when they come out. 100$ is nothing, and the quality looks pretty good! The material that it prints with is a liquid resin, as opposed to a solid plastic melted into shape, so it would probably be more expensive in the long run. However, I like that you can make larger scale objects with it (the makers are trying to print a canoe?!?!?) and also that it's made by Canadians (go Canada woo :P). The printing software is open source and a plugin for blender (all the more reason to learn blender :P Although I supposed I could model in Maya and export as a .fbx or .obj and import into blender to print...) I'll have to research more before I buy anything, of course, but I just wanted to put it out there!
       
    25. So, I'm wanting to 3D model my dolls--one big question I have though, is:
      How does one figure out how to balance the weight of the doll once you are ready to print?
      Do you just print and work with it and make adjustments, or?
       
    26. Honestly? You guess, and try to keep pieces on top (upper torso and head especially) as hollow as possible so it's not top-heavy. Well-working joints with very tight tolerances and good locks will help compensate for weight, and it's easier to get good posing from a smaller, lighter doll than a big one. But yeah, then you adjust once you have it in-hand. 3D printed pieces are not the same density as resin anyway (if you're going to mold/cast)... nor are the clays people use to make their masters from, so we're all just winging it a bit in our own way. :)
       
    27. Good to know! I was worried that I was missing some key knowledge. XD
      I am planning to eventually cast, so this is good to know. Of course, my doll plans are all rather...interesting. Many are humanoid with objects instead of chest cavaties. XD Something like Doll Chateau's long bodies. So I might just have to deal with giving them doll stands and depending on that, haha.
       
    28. I am very interested in creating BJD for 3D printing. But I am completely laywoman software to sculp, so I downloaded the Sculptris which is free and am trying to learn. Regarding 3D printers it seems that prices are starting to download. I saw a Makerbot and for being a printer to home seemed to be very good, with a good print definition.
       
    29. Prices are starting to come down immensely, yes. You can get a really nice printer for around US $700-800 now, that will do pretty much as well as the higher-end home printers that are more like $2000-4000. I've got (half of a) torso printing right now on my lovely little Robo 3D, and a scattering of discarded prototypes across my desk - and the quality of those is easily equal to parts I've seen printed on an Ultimaker, Makerbot, etc..., though I may not be able to achieve the same quality at the speeds those printers can.

      Such a great way to make dolls. :D
       
    30. I really need to remember to come onto this forum more often. :)

      For those who don't know me, I am owner and creator of silverbeam dolls, creating tiny ball jointed dolls via 3D printing since 2011. I feel like I am a slow learner/creator, but I enjoy making and creating dolls.

      I use lightwave to model, and shapeways to print my dolls for me. I did just get a printer off a kickstarter, the m-one by make-x, a new company (what company isn't new) that looks promising. I liked that it used maker juice and other 3rd party resins companies so that your printing material was actually affordable.
       
    31. Aww, I wish I saw that kickstarter! I used to keep up with things but haven't recently. The m-one looks really promising, and it's open source. I wonder how well the tilting releases the suction. I've used a B9-Creator and that swiped the vat back and forth to release the suction, which sometimes caused the supports or thin parts to bend. I also wonder how calibration works on it.
       
    32. I did see that. I was a little worried that they don't have a way to release the vacuum force holding the part to the build area. That is why it is only for small parts. They say it is fine if you hollow parts out, which I do anyway, but it still has me worried. It is a good price though. Once I have the time, I just might make one from scratch. Though I don't have access to a machine shop anymore..

      It is nice seeing more DLP printers on the market. I hope the M-One works out for you - it is the most promising I have seen because of the tilt mechanism (though I thought was already patented...).
       
    33. For anyone printing things, Autodesk MeshMixer makes it really easy to hollow out parts to save money! Shells always give me trouble, so this saves me so much time.
       
    34. If It can do a good job and to my desired wall thickness that would be awesome...
       
    35. You specify the thickness and it also has a tool for adding holes to let out the inner material. There is also an accuracy and density thing but I am not too sure what it is doing exactly. The inside is kind of messy for mine with lots of jaggedness where the edges are, but that shouldn't matter.

      Oh, and I forgot to mention, it is free.
       
    36. So, I kind of take back my recommendation. I didn't realize just how huge it made my files, and after crashing on me over and over it actually wasted more time than me just shelling my parts and cleaning up the problem areas by hand. It may still be convenient for people, but for me it sadly was not.
       
    37. Ah I made a post in materials with questions before I saw this thread! Woops. I was wondering what is the best way to make the slices for joints if you start with a solid doll? Do I need to retopo?
       
    38. There is really no one way to joint - it would also depend a lot on how you model your doll. I like working with a relatively high-poly mesh, which causes me much more pain, but I like the precision (as opposed to smoothing it after jointing). For most joints, I make a simple plane that I modify to fit the curve of the joint, then just cut it. Then I remove any extra vertices (ones that only have 2 edges), shell it, and relax the edge. Then I can go and modify the inside if I need to.

      If the cut is going to be determined by the part, and not some arbitrary line, then I copy the part, move it into place, and use that to make my cut (say for the hip or knee). And if I am making a ball joint, I make the sphere, put it into position, and use that to cut the part.

      I have an old tutorial that shows one of the ways I joint something. http://www.pulkidoll.com/blog/tutorials/making-faces-part-one/
       
    39. Ahh thank you so much firefly for your replies they're really helpful! I've been looking through your process thread and it's quite lovely. :3 Thanks for the tutorial I will take a look!
       
    40. Is there any particular reason one might favor one material over another to print with? I'm currently looking into getting a printer (decision between portabee, solidoodle, and printrbot) and for some only PLA is available and not ABS - I'd mostly be using the printer for prototyping and making accessories- not necessarily the final dolls.
      Sorry for the double post x.x
       
      #101 oakBottom, Oct 10, 2014
      Last edited by a moderator: Oct 10, 2014
    41. maybe look in to the way they sand? that seems like a big priority with something like this!
       
    42. I was wondering if anyone had recommendations for sealing 3d prints? I'm planning on sculpting with apoxy on top of my print some as well if that matters. :)
       
    43. oakBottom, are you wanting to know about doing that with the laser-cured nylon from Shapeways (like your test prints)? Or some other material?
       
    44. Yes the nylon from shapeways! Also if it has epoxy on it, will it use the same primer?
       
      #105 oakBottom, Apr 8, 2015
      Last edited by a moderator: Apr 13, 2015
    45. Alright I'm back with a different purpose-
      Back in October 2014 I ordered a Portabee Go 3D printer for $575 including shipping. The company is in Singapore and their printer factory is in China. While they update us very rarely on what's going on with our orders, buyer beware- still no printer as of April 2015. While the features of the Go make it a really attractive small printer (it's portable!) I don't think the wait is worth it. To anyone considering ordering this printer- reconsider, I'll update when I receive mine if it's any good or if I've sold it :(.
       
    46. Thank you oakBottom! I do hope everything turns out well.